Humans: Kinakus is primarily populated by humans, their history spread out between hundreds of cultures that each believe in their own historied cultures.
Elves: Born very rarely to humans, there is approximately 1 elf for every 100,000 humans. Because of the rarity of their births, they are commonly seen as a sign of the gods' will and are often groomed for royalty or religious ceremony.
Orcs: Typically based in more mountainous or nomadic societies, orcs are known for their hardiness and work ethic. Many humans value orcs as trusted friends and partners in their societies and lives, seeing them as far too useful to pass up relationships with.
Dwarves: Typically hidden away in the ruins of their ancestors' societies, dwarves are a dwindling population that don't often intermingle with humans or other races. Their metals and smithing is sought worldwide due to its quality and lack of supply.
Goliaths: Considered the "elves of orcs" due to their once-a-generation births to orc parents. They are usually much more fair-skinned than their orc parents, also lacking the typical tusks. They are typically also taller and stronger than orcs and are often sought after to be samurai.
Kalashtar: Born only to either other Kalashtar or parental pairs with at least one elf, Kalashtar are known for their wisdom and strong academic aptitude from an early age. They are valued for their connection to their elven heritage, although they are much more numerous.
Warforged: Originally believed to be machinations from an ancient era, it was clear that Warforged were far more than just constructs once they started to integrate into human societies. Valued for their oddly empathetic natures, Warforged are often given leadership roles within society.
Catfolk (Leonin, Tabaxi): Catfolk are highly valued in many human societies due to their odd nature compared to other beastfolk. While as lethal as other beast races, catfolk are known to be much more civilized and capable of operating in human circles. They often join the ranks of the samurai.
Halflings: Considered by many cultures as quite literally "half a human" and even accounting for such in statistics and law. Halflings have a rich culture due to their history of being used as slave labor.
Gnomes: While considered by halfling society to be their own "elves", gnomes are treated as bastardizations of elves by human societies. Gnomes integrate well into halfling culture.
Changelings: Shunned by every society, changelings are either born to other changelings, or rarely to humans believed to be "living in sin". They are quickly driven out of societies when their real nature as a changeling is discovered.
Tieflings: Similarly to changelings, Tiefling children are believed to be curses inflicted upon two human parents for "pacts with the devil" or "lifetimes of sin". They are also born to other tieflings.
Umbral Human: Born to humans at the same rate as elves and similar to elves in many ways, they are manifestations of darkness given human form. Umbral Humans typically go insane by adulthood, and there is no known cure to their affliction.
Dark Elves (Drow): Typically just variants of elves born to humans, Drow are seen as a curse much like changelings, tieflings, and umbrals. Unlike elves, Drow are able to breed with each other and have formed a surprisingly sizable society in western Kinakus.
Goblinoids (Goblins, Hobgoblins, Bugbear): Typically nomadic and often hired as mercenaries due to their proclivity for violence.
Other Beastfolk: Most beastfolk (other than catfolk) don't integrate very well into human societies, despite having strong cultures for their specific races.